
Ranged combat in Ascendancy LRP may include arrows, crossbow bolts, guns, and thrown weapons.
Arrows & bolts
Arrows ignore armour, doing damage directly to the location hit.
LARP arrows move quite slowly, in reality arrows are extremely quick. You cannot dodge arrows!
If this is seen to be happening, then you may be told by a Ref or Crew member that you are hit anyway. We understand that occasionally a dodge will happen accidentally, or to avoid being hit in the face (which is understandable!), if you do avoid a hit like this please roleplay as if you were struck.
Guns
A character without the Ranged Weapon Specialisation – Firearms Skill may not load a weapon, but may fire a loaded weapon if given one.
A character with any level of the Ranged Weapon Specialisation – Firearms Skill may only load and fire a weapon they are familiar with.
A character must remain stationary and aim for at least a count of three seconds. Any shot fired is assumed to hit the torso (or equivalent) of the target.
Black Powder – A character who has Ranged Weapon Specialisation – Firearms and/or Demolition Skill at Level 1 or higher can start an event with a limited amount of shot. If you do not have either of these skills, even if you have a gun, you do not start an event with any Powder. Powder does not transfer between events.
Shot per Day of the Event = 5 + Firearms Skill Levels + Demolition Skill Level
The reason there is limited shot available for Guns each event is that they are ranged attacks that never miss, they ignore armour and can be used when in areas where HAP based abilities cannot. Also, black powder is not readily available on every Shard, in some cases it is even outright banned. There can be ways of getting more Powder, but you will have to discover these In Game.
Pistols
- Range roughly 15 feet.
- Pistols ignore armour.
- Hit will cause target to stagger away 2 paces, even if damage is resisted (High Potency may not be affected by this).
- It takes 30 seconds to reload
Longarms
- Range roughly 60 feet.
- Longarm’s ignore armour.
- Hit will cause Knockdown, even if damage is resisted. (High Potency may not be affected by this).
- It takes 30 seconds to reload
Blunderbuss
- Range roughly 15 feet, does 1 point of damage to every location.
- Does NOT ignore armour.
- At point blank range it does 6 points of damage to a single location and causes Knockdown.
- It takes 60 seconds and 2 shots of powder to reload.



