Rules

Creation

When creating a new character for Ascendancy LRP, you may find it useful to use the online character sheet. This will help to standardise it for the refs, and make sure you don’t miss anything.

A starting Ascendancy character is created with the following:

  • A name and character background, including their Shard of Origin.
    • Characters may also join an organisation as part of character creation.
  • Cultural Lore of their Shard of Origin at Level 2.
  • Two hit points on the torso and one hit point on each limb, a Death Count of five minutes.
  • 5 Mind Points, 5 Sanity Points, Max Sanity 5.
  • A Source of Energy and a Focus.
  • Six Heroic Action Points (HAP).
  • Progression Level: Talented
  • At least one Vocation and/or Heritage. See Vocations and Heritages.
    • Gain three free levels to allocate amongst the Talents from the Vocations or Heritage.
  • Lower Middle Class Social Background, as well as the levels of relevant Skills from this level of background.
    • This Social Background can be changed at either a cost of Karma to increase or gaining starting Karma to decrease. For further details see Social Background.
  • One Skill at Level 3, one Skill at Level 2 and one Skill at Level 1. (These must be different Skills to ones granted from Social Background)
  • Four points of Flaws.
  • 40 Starting Karma to be spent on Skills and Talents, at the rate of 20 Karma per level of Skill or Talent. Skills may not be raised above level 3 at Character Creation.

(Optional) Taking up to a further four points of Flaws, each point of Flaw will grant an additional 10 points of Starting Karma. Any points in Flaws taken in excess of this is at Ref discretion, but will not provide further Karma.
(Optional) Thunders Characters start with Honour 1, may be bought at character creation for 20 karma per level up to level 4, after that honour must be earned in the game.
Note: Starting Karma from Character Creation if it is not spent is lost.
Additional Note: Skills learned during Character Creation do not require a Teacher.


Starting wealth

Wealth is initially based on your Social Status. You can use External Influence Levels you get from your Social Status to increase this at character generation if you wish at a rate of 1 Influence Level for 1 Wealth Level.

Social StatusStarting Wealth LevelStarting Wealth Rank
No social status00
Lower Lower Class11
Upper Lower Class21
Lower Middle Class32
Upper Middle Class42
Lower Upper Class52
Upper Upper Class63

Vocations

In order for you to customise a character to fit the concept you have for them, you can create Vocation ‘Triplets’ from the Talent list. In many tabletop games you will choose a ‘class’ for your hero, a warrior, a mage, a healer etc. The Vocation ‘Triplets’ are used in a similar way to define the type of character you wish to play. For details of what each Talent allows you to do, see Vocational Talents.
There are a number of rules in regards to which Talents you can choose for each Triplet – these are in place to keep the special abilities that would define a specific ‘class’ separate and individual.

  • You must choose 3 Talents for each Triplet (you cannot add just 1 Talent and decide on a second or third later).
  • Each Talent is assigned to a Triplet (Mind, Body or Spirit). Within each Triplet you can only select Talents from a maximum of 2 groups (So you could have all 3 Talents from Body, or 1 from Mind and 2 from Spirit. You cannot take a Talent from each of the Mind, Body and Spirit groups within the same Triplet).

There are other Talents available in the game, however you may only create a ‘triplet’ from those in the table.

MindBodySpirit
Astral ProjectionChi Powers*†Aesthetic
Channel Power**CombativeAnimal Empathy*
Chronopathy*FortitudeAura Reading
ClairvoyancePathfinderLuck*
LearnedPotencyMachine Empathy*
Mage Sense*SharpshooterPrecognition
Mind BlankTenacityPsychometry
Portal Sense*VigourSpirit/Dreaming Speech*
PsychomoleateWeapon MasterTouch of Grace*
* you may only have one of these talents in each triplet** Channel Power must be included in a Triplet that contains either Mage Sense or Spirit/Dreaming Speech.Can only be taken if your character has the ‘Thunders’ as your Shard of Origin and has at least 1 Honour.
Third Triplet

You can only ever have 3 Vocation Triplets (or 2 Vocation Triplets and a Heritage). You cannot access the third Triplet until you have any 3 Talents in the first two Triplets at level 5.

Flaws

This is by no means a complete list of Flaws, and players should feel free to discuss ideas with a Ref for flaws that fall outside of this list. Many of the flaws are characterful, and the descriptions given are guidelines and not intended to be restrictive.
Flaws that affect a character physically should be discussed with a Ref.
All Flaws have a point cost, some Flaws have either a variable cost, indicated by a hyphenated cost e.g. 1-3, this indicates the severity of the Flaw. Other Flaws have an either/or cost, indicated by a slash e.g. 3/6, this shows the cost for lower and higher levels of the Flaw.

FlawDescriptionPoints
AddictAddicted to a substance, such as alcohol. The higher the level of the Flaw, the worse the reaction will be if they are unable to get the substance, and the less time they can go without it.1-3
AmbitiousDriving need to progress, to achieve some specified goal. The higher the level of the Flaw, the more they will follow this goal to the exclusion of all else.2-6
AvariciousAlways wants more wealth, never satisfied. No amount of money is enough.2
Bad HabitIrritating quirk, such as cracking knuckles, this can cause annoyance in those around the character.1-3
BlackmailedSubjected to a campaign of blackmail over an unpleasant secret which would cause extreme problems if released.3
BlindUnable to see – either partially sighted or completely blind.3/6
ClumsyTends to break, drop or damage things unintentionally.2
CowardlyTends to avoid conflict, or dangerous situation, may abandon allies in times of danger.3
CrippledCharacter is unable to use a limb effectively – arm or leg.3/6
CuriousDriving need to investigate beyond the boundaries of ‘safe’.3
Dangerous KnowledgeCharacter has a piece of information, whether they know it or not, which may put them or others in danger.3
DeafUnable to hear – either partially deaf or completely deaf.3/6
Death WishCharacter ultimately wants to die, but is not suicidal.6
DerangedCharacter displays traits of madness and insanity. This can also take the form of a phobia or irrational fear.2-6
EnemyCharacter has an enemy, whether they know it or not, which may put them or others in danger.2-6
EnviousSubject to a desire for someone else’s possessions, status or lifestyle.2
FragileEasily hurt, slow to recover.3
GluttonousAlways hungry, never satisfied.2
HeroicWhen there is Right to be done, the character will always do the Right Thing.6
Hidden MasterCharacter has a controller, whether they know it or not, which directs their activities, for good or ill.6
HuntedCharacter is being actively sought by someone… or something.2-6
IlliterateCharacter is unable to read or write.3
IndebtedCharacter owes someone a great deal of money, or a very big favour.3
InnumerateCharacter is unable to count to more than a hands worth, or do sums.3
IntolerantCharacter has an active dislike of someone, something or a group.1-3
Loose LippedFinds keeping secrets difficult, tends to gossip, very unreliable.3
LoyalShows unshakeable loyalty to a person, organisation or ideal.3
LustfulBehaves in a lusty manner towards other people.2
Malady: MinorCharacter has a minor illness, which does not always affect them, but gets inconvenient every so often.2
Malady: MajorCharacter has a major illness, which frequently affects them, and inconveniences them every so often.4
Malady: TerminalCharacter has an illness, either manifesting as minor or major, which will progress and ultimately prove fatal.6
Mean-SpiritedUncaring, selfish, heartless, mealy mouthed, unpleasant inconsiderate son of a …3
Oath-swornSworn to an unbreakable vow to hold up a model of behaviour or to restrain from acting under certain circumstances.2-6
ObligatedSubjected to a long term agreement of some form, for a fixed length of time, or until the terms of the agreement are met.2-6
OldSubjected to the ravages of time, becoming elderly and infirm.6
Over-cautiousRarely willing to stick their neck out, unless all possibilities are investigated, or until it is ‘safe’.3
Over-confidentBelieves in themselves and their abilities utterly and is always willing to give things a go.3
PacifisticUnwilling to hurt or injure someone or something, or unwilling to allow others to get into conflict.4/6
PridefulDemonstrates a great degree of arrogance about themselves and their abilities.2
ScepticalUnwilling or unable to believe in something that many others take for granted, such as the existence of Magic.3
Self-righteousBelieves utterly that they are in the right, and all their opinions and ideas are correct. This is considerably worse when they are!3
SlothfulLazy and difficult to get motivated, or even moving!2
StubbornIntractable and awkward, have difficulty changing their mind.2
SqueamishFinds blood and gore distressing.2
SuperstitiousTends to irrational beliefs and behaviour to ward off evil and bring luck.1-3
UglyDeformed, scarred, misshapen, just downright ugly.3
Unable to lieAlways tells the truth, no matter what the circumstances, whether because of a moral compulsion, or just being unimaginative.3
UnforgivingBears grudges, rarely forgets or forgives a slight or wrong committed against them.2
UnluckyThings never quite go in the character’s favour.4
VengefulWill find and enact revenge against those who have committed wrongs against them or others close to them.3
WrathfulShort tempered, angry, irritable.2-4

Multiple Characters

Players are encouraged to have two main characters, or at least one main and one backup in case of character death or character injury during an event. The crew will try to run personal and background plots for up to 2 characters that you play.
Players may create more than two characters, there can be many reasons for this, such as a relaxing character when they need a break, a trial run of a new character idea or one who can support another player or group. However, any characters after the two you have nominated as your primary two characters will not normally receive any individual personalised plot.
To help the refs, if you have more than two characters, we need to know which two are your main characters, these should remain stable and not change every event. These characters should also be the only ones you do downtime for.