Rules

Hitpoints

Hit Points are a way to represent your character’s physical state, particularly when it comes to wounds.

All characters have two hit points on their torso and one hit point on each limb, modified by any Talents, etc. Because head hits are banned, any calls for ranged attacks to the head affect the body’s Hit Total.

  • As long as a location has 1 or more Hit Points, no matter how many you may normally have, it is still useable, although roleplay the injury you may have taken.
  • If a Limb reaches 0 Hit Points, it is classed as Critically Injured and is not useable.
  • If your Body reaches 0 Hit Points you will fall unconscious unless you have abilities that will allow you to stay conscious.

Critically Injured Locations: When ANY location reaches 0 Hit Points, your Death Count will start due to bleeding out. Until all Critically Injured Locations are Stabilised or Treated the Death Count will continue to drop. Death Count does not drop quicker if you have multiple Critically Injured Locations.

NOTE: Someone who is Critically Injured and unconscious cannot be moved safely unless they are being stabilised somehow. Dragging a Critically Injured person around can make their injuries worse, decrease their Death Count or even risk instant death. The Refs and Crew will take note of these things and give calls appropriately.

Break Injury: If you suffer a Break Injury, your Maximum Hit Points on that Location are reduced by 1. If this reduces the location to a Maximum of 0 then the location is useless until healed and is classed as Critically Injured. The Hits are only restored by treating the Break (by Surgery or a Mend spell) it will not recover Naturally.

Death Count: When your Death Count reaches 0, you are not instantly dead, however it may take some lucky bead draws and a LOT of healing to keep you alive. If you are still conscious when your Death Count reaches 0, you will fall unconscious.
After all locations that were Critically Injured have been Treated, your Death Count will be regained at a rate of 1 minute for every 5 minutes of rest (no walking around, combat or HAP usage).

Healing Times: You will normally recover all Hit Points overnight, unless a Ref or Crewmember tells you otherwise or due to specific wounds you have sustained.

  • Magical Healing restores Hit Points almost instantaneously.
  • Medicine Skill (Surgery)
    • 1 minute to Treat a location that has Hit Points remaining.
      • Treated wounds will regain 1 Hit Point per location, every 30 minutes, until you are at your Maximum for each location.
    • At least 5 minutes to Treat a Critically Injured Location.
      • A Critically Injured Location regains 1 Hit Point immediately, then heal as per Treated Wounds.